Support and information · Kestrel Publishing
One button. One pulse. Tap at the moment it reaches a station and it fires on to the next. Miss, and the chain breaks.
Echo Chain Rhythm is a game of timing and nothing else. There is no stick to steer, nothing to aim, and no second chance in a run — only the question of whether your finger arrives when the pulse does. The window narrows the longer you last and the pulse gets faster, so a long chain is a run where you were right several hundred times in a row.
The game appears as Echo Chain on your home screen, and on Google Play as Echo Chain. It is the same game.
Tap anywhere on the screen. That is the entire control. The pulse travels from station to station, and each tap has to land as it arrives — early or late by too much and the run ends.
How close you are is scored. A tap dead on the moment is worth more than one that merely counts, and every few bounces raise a multiplier, so a clean run is worth far more than a scrappy one of the same length.
The ordinary station. Tap as the pulse arrives and it fires on.
Fires as normal and hands you a shield. A shield absorbs one mistake — the run continues where it would have ended. They start appearing once a chain is under way, sooner on Easy.
Throws the pulse across the field to somewhere else entirely. Keep watching it.
Pays four times the bonus for the bounce. Worth reaching for.
Ends the run if you tap it. This is the one station where the skill is not tapping — let the pulse pass through and keep your finger still.
Settings › LEVEL chooses between Easy, Standard and Hard. The level changes
the timing window, how quickly the pulse builds speed, how soon shields appear, and how many
dead relays are in the field.
A point is worth the same at every level, and each level keeps its own score table and its own achievements, so a run is only ever compared with runs like it.
Nine badges, three rungs each — twenty-seven in all, with their own targets on every level. The
ACHIEVEMENTS screen shows what you have earned and what the next rung asks for.
Your best score also unlocks new colours for the chain, at 12,000, 30,000, 60,000 and 120,000.
A tap within about 150 milliseconds of a station firing is deliberately ignored rather than judged. It is almost always a finger settling after the previous tap rather than a new decision, and ending a long run on one would be unfair. Leave a moment and the next tap registers as normal.
Different phones and different headphones introduce different delays. Settings ›
CALIBRATE measures yours and shifts the judgement to match. It is worth doing once.
Settings › RESET PROGRESS erases your score tables and achievements after
asking you to confirm. Your level, music setting and calibration are kept, because those
describe how you like to play rather than what you have done.
Settings › MUSIC. Sound effects and the music bed are separate from your
phone's ringer switch.
No. The game plays entirely offline. A connection is only used to fetch an advertisement, and if there is none the game carries on without one.
That prompt is iOS asking on behalf of the advertising provider, and it affects only how
relevant the advertisements are. The game plays exactly the same whichever you choose. On
Android and in the UK and EU you may also see a consent form for the same reason; where one was
shown, Settings › AD PRIVACY OPTIONS reopens it so you can change your mind.
Between runs, occasionally, and never during one. A timing game interrupted mid-run would be unplayable, so it does not happen.
It runs on iPad in iPhone compatibility mode. A version laid out properly for the larger screen is something we would like to do rather than something we have done.
Everything is stored on the device and nowhere else — there is no account and no server, so there is no copy to restore from. Deleting the app, or moving to a new phone, starts you fresh.
Questions, faults and suggestions are all welcome at info@kestrelpublishing.co.uk. If you are reporting something going wrong, the phone you saw it on and what you were doing at the time are the two things that help most.
Kestrel Publishing, United Kingdom.
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