Kestrel Publishing
We publish games for iOS and Android under the Kestrel Publishing name. Support pages and privacy policies for each are linked below.
One button, one pulse. Tap at the moment it reaches a station and it fires on to the next; miss, and the chain breaks. A game of timing and nothing else, where the window narrows and the pulse quickens the longer you last.
A shelf of drink cans, eight columns wide and twelve rows tall. Tap a can and a ball knocks it off, taking every matching can in its group with it. Nothing clears itself, so a big group is something you build on purpose.
Run a research station on a small island with three Labs, each holding a chamber of volatile material fed from above. Clear matching material to keep it below the ceiling — nothing moves on a clock, so every move is yours to take your time over. Runs earn Credits and Research XP to upgrade the Labs.